NHL 22 will be feature complete on all four platforms, with the PlayStation 4 and Xbox One versions also moving to the Frostbite engine, while the PlayStation 5 and Xbox Series X/S versions won't be losing any features from the last generation counterpart. This also unlocks specific animations affecting their area of expertise. NHL 22 also introduces Superstar X-Factors, which are abilities that makes superstar players unique, and differentiates them from other players. Additionally, it moves to the next generation consoles PlayStation 5 and Xbox Series X/S. The NHL series jumps to the Frostbite engine, after using the Ignite engine for the previous 7 years. New to NHL 22 is a new game engine and a graphical overhaul. The game features Toronto Maple Leafs center Auston Matthews as the cover athlete for the second time in the series, after being the North American cover athlete for NHL 20. It is the first entry in the series to use the Frostbite engine, and utilizes the new game engine on all four platforms. It is the 31st installment in the NHL video game series and was released for the PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S on October 15, 2021. NHL 22 is an ice hockey simulation video game developed by EA Vancouver and published by EA Sports. Hosted by 44 Bytes.Standard edition cover art featuring Auston Matthews © 2023 Hookshot Media, partner of ReedPop. Join 408,774 people following Push Square: The Sims Veteran's Life by You Is a Living, Breathing San. Tchia (PS5) - Unique Island Adventure Is a Joyful, Creati. PS5 Game Boost: All Major PS4 Game Improvements PS4 to PS5: All Games with Confirmed Free Upgrades PlayStation Studios: All Sony First-Party Developers and. New PS5, PS4 Games This Week (20th March to 26th March) Maybe not the most impressive use of the new generation of hardware, but hey, anything that improves the quality of the experience is welcome, right? The biggest example is stick physics - the topic of the fourth section - and how to ensure that sticks react appropriately not just from a game standpoint, but looking at them as well. Uncanny aspects that might not make plausible sense, but do make gameplay sense. It sounds like the largest factor here will be quality of life things. The third section focuses on the switch of the engine, as NHL is at long last joining EA's other sports titles in utilising the Frostbite engine. For NHL 22, the agility of players will have a larger role as a means of hopefully improving things on that front. While it won't be changing anytime soon, the possibility is out there. Acceleration is increased for online modes to keep gameplay more balanced, but it sounds like the verdict on that remaining the case is unclear. The biggest culprit of players catching up on breakaways is down to acceleration, though. Every once in a while, in real hockey, a slower player can in fact close the gap even if it shouldn't be expected. It's addressed both mechanically and how to balance the realities of hockey with it. The next chunk of the video addresses player speed, specifically how players that should be slower can catch up to speedier skaters. Rather than a couple of limp fish pressed up against the boards, players move much more realistically while trying to slip a pin. Particularly board play looked much improved from years past. The presentation package is easily recognisable as what we've had for a few years now, but some of the animations do stand out as brand new. For the most part, it looks like the same NHL games you've played each year. Perhaps even more interesting is just the gameplay itself. Additionally, it's mentioned that "disruptions are turned back on for online modes", allowing natural reflexive pass interceptions to happen, something that was notably, sometimes distractingly, absent from NHL 21. During the technical test for this year's title, a widespread critique was aimed at pass reception, and the commentary discusses how difficult it is to balance the emphasis on team play - especially online - versus the realism of how difficult it can be to pick up the puck. The first chunk of the video deals with the changes made to passing and receptions. While it may have been, er, questionable to open the video with footage of Jack Eichel playing for the Buffalo Sabres, the glimpse behind the curtain afforded by the commentary is interesting. This of course includes running commentary over top of the game, offering insight into the process of changing the game along the way. It's about the equivalent of sitting down and getting to see a game played straight through. In the second of a four-part series of videos offering a deep-dive look into NHL 22 - the first being a long look at World of CHEL - we get an absolutely massive twenty-seven-minute gameplay breakdown.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |